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Digital Libraries and Crowdsourcing

Gebonden Engels 2018 9781786301611
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Instead of outsourcing tasks to providers using labor–intensive countries, libraries around the world increasingly appeal to the crowds of Internet users, making their relationship with users more collaborative . These internet users can be volunteers or paid, work consciously, unconsciously or in the form of games. They can provide the workforce, skills, knowledge or financial resources that libraries need in order to achieve unimaginable goals.

 

Specificaties

ISBN13:9781786301611
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:240

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Inhoudsopgave

<p>Preface ix</p>
<p>Introduction xiii</p>
<p>Chapter 1. A Conceptual Introduction to the Concept of Crowdsourcing in Libraries: A New Paradigm?&nbsp;&nbsp; 1</p>
<p>1.1. A rapidly growing economic model&nbsp; 1</p>
<p>1.1.1. What made this new economic model possible&nbsp;&nbsp; 1</p>
<p>1.1.2. Application to digital libraries&nbsp;&nbsp; 5</p>
<p>1.1.3. Growing interest from politicians, Internet users and academics&nbsp; 7</p>
<p>1.2. Origin, definition and scope of crowdsourcing&nbsp; 10</p>
<p>1.2.1. Explicit crowdsourcing: using volunteers&nbsp;&nbsp; 16</p>
<p>1.2.2. Implicit crowdsourcing: using involuntary and unconscious work&nbsp; 16</p>
<p>1.2.3. Gamification: using players&nbsp;&nbsp; 16</p>
<p>1.2.4. Paid crowdsourcing: using microemployees 16</p>
<p>1.2.5. Crowdfunding: institutional begging &nbsp;&nbsp; 17</p>
<p>1.3. Historical chronology of crowdsourcing 17</p>
<p>1.4. Philosophical and political controversies&nbsp;&nbsp; 21</p>
<p>1.5. Economic, sociological and legal consequences 33</p>
<p>1.5.1. Economy of crowdsourcing&nbsp;&nbsp; 33</p>
<p>1.5.2. The users of crowdsourcing&nbsp;&nbsp; 39</p>
<p>1.6. Managerial, library science and technological consequences 41</p>
<p>1.6.1. The cultural factor&nbsp; 41</p>
<p>1.6.2. The corporatist factor 41</p>
<p>1.6.3. The reign of the amateur: toward mediocracy?&nbsp;&nbsp; 44</p>
<p>1.6.4. Crowdsourcing: the highest stage of outsourcing?&nbsp; 45</p>
<p>Chapter 2. Overview of Several Crowdsourcing Projects Applied to the Digitization of Libraries 49</p>
<p>2.1. Putting content online and participative curation: the Oxford s Great War Archive and Europeana 1914 1918&nbsp;&nbsp; 49</p>
<p>2.2. Digitization on demand in the form of crowdfunding applied to digital libraries: the European eBooks on Demand network&nbsp; 50</p>
<p>2.3. Printing on demand (POD): the Espresso Book Machine&nbsp; 63</p>
<p>2.4. Participative OCR correction and participative transcription of manuscripts&nbsp;&nbsp; 70</p>
<p>2.4.1. Explicit crowdsourcing: volunteer correction/transcription&nbsp;&nbsp; 73</p>
<p>2.4.2. Gamification, OCR correction through play: Digitalkoot (National Library of Finland) 83</p>
<p>2.4.3. Implicit crowdsourcing: involuntary OCR correction via reCAPTCHA in the service of Google Books&nbsp;&nbsp; 86</p>
<p>2.4.4. Paid crowdsourcing: the Amazon Mechanical Turk market place&nbsp;&nbsp; 92</p>
<p>2.5. Folksonomy, cataloguing and participative indexing&nbsp; 108</p>
<p>2.5.1. Explicit crowdsourcing through volunteer tagging: Flickr: the Commons&nbsp;&nbsp; 108</p>
<p>2.5.2. The use of gamification: Art Collector&nbsp;&nbsp; 109</p>
<p>Chapter 3. Overview and Keys to Success&nbsp;&nbsp; 117</p>
<p>3.1. Typologies and taxonomies of projects 117</p>
<p>3.1.1. Explicit crowdsourcing&nbsp;&nbsp; 128</p>
<p>3.1.2. Implicit crowdsourcing&nbsp;&nbsp; 128</p>
<p>3.1.3. Gamification 129</p>
<p>3.2. Communication and marketing for recruiting volunteers&nbsp; 136</p>
<p>3.3. The question of motivations&nbsp;&nbsp; 139</p>
<p>3.3.1. Intrinsic motivations 142</p>
<p>3.3.2. Extrinsic motivations 144</p>
<p>3.3.3. The opposition between intrinsic and extrinsic motivations&nbsp;&nbsp; 145</p>
<p>3.3.4. The specific motivation of gamification projects&nbsp; 146</p>
<p>3.3.5. Crowdsourcing and rewards&nbsp; 147</p>
<p>3.3.6. Other theories on motivation&nbsp; 149</p>
<p>3.3.7. The motivations of cultural institutions and the prerequi–sites for launching a crowdsourcing project&nbsp; 151</p>
<p>3.4. Sociology of the contributors and community management&nbsp; 154</p>
<p>3.4.1. Sociology of contributors&nbsp;&nbsp; 154</p>
<p>3.4.2. Crowdsourcing or community sourcing?&nbsp;&nbsp; 156</p>
<p>3.4.3. The work of professionals on these projects and community management 157</p>
<p>3.5. The question of the quality of the contributions 161</p>
<p>3.5.1. Systems for evaluating and moderation of contributions&nbsp; 162</p>
<p>3.5.2. Comparison between the quality of the data produced by amateurs and that produced by professionals&nbsp;&nbsp; 166</p>
<p>3.5.3. Reintegration of the data produced 168</p>
<p>3.5.4. The legal status of contributions: crowdsourcing and the semantic web&nbsp;&nbsp; 169</p>
<p>3.6. The evaluation of crowdsourcing projects&nbsp;&nbsp; 170</p>
<p>3.6.1. Factors in success and failure&nbsp; 172</p>
<p>3.6.2. Quantitative evaluation of crowdsourcing projects and their costs&nbsp;&nbsp; 174</p>
<p>3.7. Change management&nbsp;&nbsp; 178</p>
<p>Conclusion 183</p>
<p>Bibliography 185</p>
<p>Index&nbsp; 203</p>

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